<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dw="https://www.dreamwidth.org">
  <id>tag:dreamwidth.org,2015-03-30:2393708</id>
  <title>pǝsɹnɔ-ǝɔᴉʍʇ</title>
  <subtitle>Carlisle Longinmouth</subtitle>
  <author>
    <name>Carlisle Longinmouth</name>
  </author>
  <link rel="alternate" type="text/html" href="https://tongueamok.dreamwidth.org/"/>
  <link rel="self" type="text/xml" href="https://tongueamok.dreamwidth.org/data/atom"/>
  <updated>2023-03-25T07:52:43Z</updated>
  <dw:journal username="tongueamok" type="personal"/>
  <entry>
    <id>tag:dreamwidth.org,2015-03-30:2393708:4891</id>
    <link rel="alternate" type="text/html" href="https://tongueamok.dreamwidth.org/4891.html"/>
    <link rel="self" type="text/xml" href="https://tongueamok.dreamwidth.org/data/atom/?itemid=4891"/>
    <title>⅄ɹO┴SIH ƎW∀פ</title>
    <published>2019-07-12T02:07:35Z</published>
    <updated>2019-12-14T09:17:05Z</updated>
    <category term="ooc"/>
    <category term="g[ataraxion]"/>
    <category term="g[hadriel]"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;center&gt;&lt;table style="background-color: #33334d; width: 625px; font-family: helvetica, arial, sans-serif; color: #3e4059; font-size: 10pt;" cellpadding="5" cellspacing="0" border="0"&gt;&lt;tr&gt;&lt;td style="width: 155px; background-image: url(https://tongueamok.dreamwidth.org/file/3327.png); margin 0px !important;" rowspan="9"&gt;&lt;/td&gt;

&lt;tr&gt;&lt;td style="background-color: #9494b8;" colspan="2"&gt;&lt;center&gt;&lt;span style="text-decoration: none; color: #efeff5; font-size: 12.5pt; font-family: Rockwell; text-shadow: 0 0 1px #666699;"&gt;&lt;i&gt;Healer, cleric: practitioner of the Clarity.  Son of Kevin, nephew of Benistad and Boris: the last in the Longinmouth lineage, and heir of their estate. Both dead and alive: twice-cursed.&lt;/center&gt;&lt;/i&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;tr&gt;&lt;td style="background-color: #c2c2d6" colspan="2"&gt;&lt;span style="text-decoration: none; color: #364563; font-size: 16pt; text-shadow: 0 0 2px #ffffff;"&gt;NOIX∀ɹ∀┴∀ ┴∀&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;tr&gt;&lt;td style="background-color: #dee3ed;" colspan="2"&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/324.html"&gt;Application&lt;/a&gt;&lt;br /&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/2267.html"&gt;Inbox&lt;/a&gt;&lt;br /&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="https://tongueamok.dreamwidth.org/1289.html"&gt;Tracking &amp; Inventory&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;tr&gt;&lt;td style="background-color: #c2c2d6" colspan="2"&gt;&lt;span style="text-decoration: none; color: #364563; font-size: 16pt; text-shadow: 0 0 2px #ffffff;"&gt;˥ƎIɹp∀H &amp;nbsp; ┴∀&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;tr&gt;&lt;td style="background-color: #dee3ed;"&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/4053.html"&gt;Inbox&lt;/a&gt;&lt;br /&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/1148.html"&gt;Inventory&lt;/a&gt;&lt;br /&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/3746.html"&gt;Application&lt;/a&gt;&lt;/td&gt;
&lt;td style="background-color: #dee3ed;"&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/4278.html"&gt;Tracking&lt;/a&gt;&lt;br /&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/2869.html"&gt;CR Chart&lt;/a&gt;&lt;br /&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="http://tongueamok.dreamwidth.org/2435.html"&gt;Permissions&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;tr&gt;&lt;td style="background-color: #dee3ed;" colspan="2"&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="https://tongueamok.dreamwidth.org/file/2559.png"&gt;Appearance&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td style="background-color: #dee3ed;" colspan="2"&gt;➣ &lt;a style="text-decoration: none; color: #33334d;" href="https://i.imgur.com/sTq6QpP.png"&gt;&lt;b&gt;Ending&lt;/b&gt;&lt;/a&gt;&lt;/tr&gt;&lt;br /&gt;&lt;br /&gt;&lt;/table&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=tongueamok&amp;ditemid=4891" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2015-03-30:2393708:1952</id>
    <link rel="alternate" type="text/html" href="https://tongueamok.dreamwidth.org/1952.html"/>
    <link rel="self" type="text/xml" href="https://tongueamok.dreamwidth.org/data/atom/?itemid=1952"/>
    <title>SƎI┴I˥Iq∀</title>
    <published>2015-04-11T04:10:01Z</published>
    <updated>2023-03-25T07:52:43Z</updated>
    <category term="ooc"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;b&gt;Abilities, Weaknesses and Power Limitations:&lt;/b&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &lt;table border="0" width="800" cellpadding="4"&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#3e4059"&gt;&lt;font color="#e1def9"&gt;&lt;b&gt;&lt;big&gt;&lt;big&gt;TWICE-CURSED&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#e1def9"&gt;&lt;big&gt;&lt;font color="#3e4059"&gt;CONDITION&lt;/big&gt;&lt;/font&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td colspan="2"&gt;A clergyman by trade, Carlisle has an affinity for healing and a dislike for the undead.  A pacifist by his very nature, this lifestyle has led him to study primarily spells of utilitarian purpose rather than those that might cause harm to others, as many other casters would.  Like most magicians in his world, he practices somatic spells, and requires his hands for the application of his magic; however, as a twice-cursed, he also has access to aural magic, which affects -- and is affected by -- the very aura of of a person.  Aside from his spellcasting and the affinities granted to him by his twice-cursed condition, he is a normal human being, and can die just as easily as one. &lt;br /&gt;&lt;br /&gt;As the title implies, Carlisle is indeed cursed: his mouth is the site of his affliction, and in times of stress or when his nerves get the better of him, he loses the ability to speak his native language, or any of the other ones he knows.  During these times, the only language he is able to either speak or understand is Des, the language of the Shroud.   While this isn't a detriment to his own spellcasting, it can be a hindrance to spells and commands others are trying to use on him that have language-dependent components.  Aware of the nature of his curse, Carlisle isn't too keen on others knowing about his condition, especially given that he's a man of the church who sometimes get stuck speaking the native language of all things considered unholy in his world.&lt;br /&gt;&lt;br /&gt;When speaking in Des, &lt;span style="font-family:Lucida Console; color:#94adb2;"&gt;his dialogue looks like this.&lt;/span&gt;  &lt;br /&gt;&lt;br /&gt;Through years of study and the occasional encounter, he is fairly fluent in his world's versions of Common, Elvish, Draconic, and Anaric; he also knows a handful of phrases in the gibberish language of the Forest Folk who live around Bear Den.&lt;/td&gt;

&lt;tr&gt;&lt;td&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#3e4059"&gt;&lt;font color="#e1def9"&gt;&lt;b&gt;&lt;big&gt;&lt;big&gt;MAGIC&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2"&gt;Though one of the worst fighters imaginable due to his timid and often cowardly nature, Carlisle is a very adept spellcaster.  While most of his spells rely on his own skills as a healer and &lt;i&gt;eksth'alva&lt;/i&gt; ('magical energy'), some -- namely his aural magic -- are affected by his targets themselves, such as spells with compulsory or mind-altering effects.  Primary exceptions to this would be if said target is an outright god or someone with supernaturally high willpower.  If you're unsure about something, feel free to drop me a PM so we can hash it out!&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#e1def9"&gt;&lt;big&gt;&lt;font color="#3e4059"&gt;Minor Magics&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;These spells are basic magic manipulation that any wizard worth their salt could cast in Carlisle's world. He can conjure light (either orbs or drawn lines), sparks, puffs of smoke, small flowers, water (about two cups at a time), or handfuls of feathers, sand, or powder. Though he could start a fire with such magic if provided tinder, this kind of magic is mostly prestidigitation.&lt;br /&gt;&lt;br /&gt;These spells are either somatic and require a gesture for the conjuring, or are focused and cast through a drawn glyph.  With his shaky hands ruining any attempt at drawing lines, Carlisle is a subpar glyphcrafter and prefers to use gestures for these when he can.&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#e1def9"&gt;&lt;big&gt;&lt;font color="#3e4059"&gt;Healing the Living&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;Healing is Carlisle's specialty: he not only has a natural talent for it, but is also well-versed in the art of putting someone back together via magical means.  His spells can close wounds without leaving a scar, mend bones as though they'd never been broken at all, and even see the vague glimpses of the last waking moments of an unconscious or freshly dead target by putting a hand on them.  He can handle quite a bit of this kind of magic without wearing himself out, but he has his limits and knows he's coming to them when he either starts suffering a massive headache, or the black bile ("concentrated sin," as his uncles used to call it) starts welling in his mouth or under his fingernails.&lt;br /&gt;&lt;br /&gt;This magic is somatic in nature -- he has to use his hands to cast these spells, and has to be touching the target being healed for the magic to be effective.&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#e1def9"&gt;&lt;big&gt;&lt;font color="#3e4059"&gt;Influence&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;A byproduct of his condition as a twice-cursed, this magic affects the very auras and souls of those around him, &lt;span style="text-decoration: none; color: #29293d; text-shadow: 0 0 7px #8585ad;"&gt;&lt;b&gt;compelling them to action&lt;/b&gt;&lt;/span&gt; -- or inaction, in some cases.  How he can use this ability varies depending on the situation and what he is trying to influence his target to do: he can calm minds, sending people from a blind rage to being slightly less than hostile; he can compel people to either attack or not attack someone; he can cause fear in some subjects, while forcing others to tell the truth or lies.  He can even attempt to have people perform more complex tasks, such as crafting something, provided they know how to do it in the first place.  He can only influence them to do something they logically &lt;i&gt;can&lt;/i&gt; do, but not give them the knowledge on how.&lt;br /&gt;&lt;br /&gt;This kind of magic is classified as aural magic, and is a relative oddity in Carlisle's world that is usually available only to the twice-cursed.  It's both powerful and hard to control: he cannot choose specific targets with this magic, and thus it affects everyone within a certain radius of him, often including Carlisle himself.  For RP-purposes, the range is much closer (only those within 10 yards or so from him would be in range), and whether or not a character is affected is up to the player's discretion.&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#e1def9"&gt;&lt;big&gt;&lt;font color="#3e4059"&gt;Dealing with the Undead&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;Like many other twice-cursed, Carlisle has an attunement toward the undead.  He can vaguely sense when one is in his immediate area, speak with them, and wound certain ones a little by channeling healing magic -- though this would require him actually getting close enough to touch one, and that's something he'd rather avoid at all costs.  &lt;br /&gt;&lt;br /&gt;In his world, his condition is both a blessing and a curse when it comes to dealing with the undead.  To the less intelligent ones, such as your run-of-the-mill zombies and mindless aberrations, he is practically invisible -- after his own near-death experience, his own aura was tainted to the point that they cannot tell the difference between his aura and that of another undead creature.  However, the more intelligent undead creatures &lt;i&gt;can&lt;/i&gt; tell the difference.  They look at his condition as an advantage to be used against them, and consider him more of a threat because of it; thus, when the undead invade Bear Den, he's probably going to be the first one they target.  Lucky him.&lt;br /&gt;&lt;br /&gt;This kind of magic is considered aural in nature, and while Carlisle knows he can harm the undead and sense them, he is unaware of how they can, in turn, sense him.&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=tongueamok&amp;ditemid=1952" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
  <entry>
    <id>tag:dreamwidth.org,2015-03-30:2393708:324</id>
    <link rel="alternate" type="text/html" href="https://tongueamok.dreamwidth.org/324.html"/>
    <link rel="self" type="text/xml" href="https://tongueamok.dreamwidth.org/data/atom/?itemid=324"/>
    <title>♗ [aтaraхιon] APPLICATION</title>
    <published>2015-04-01T07:05:04Z</published>
    <updated>2016-04-02T08:47:46Z</updated>
    <category term="ooc"/>
    <category term="g[ataraxion]"/>
    <dw:security>public</dw:security>
    <dw:reply-count>0</dw:reply-count>
    <content type="html">&lt;font color="336699"&gt;&lt;span style="font-size: 14pt; font-family:gill sans mt, gill sans;"&gt;P L A Y E R   I N F O R M A T I O N&lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;b&gt;Your Name:&lt;/b&gt; Grimme&lt;br /&gt;&lt;b&gt;Under 18? If yes, what is your age?:&lt;/b&gt; Nope!&lt;br /&gt;&lt;b&gt;Characters Played at Ataraxion:&lt;/b&gt; n/a&lt;br /&gt;&lt;br /&gt;&lt;font color="336699"&gt;&lt;span style="font-size: 14pt; font-family:gill sans mt, gill sans;"&gt;C H A R A C T E R   I N F O R M A T I O N&lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;b&gt;Name:&lt;/b&gt; Carlisle Longinmouth&lt;br /&gt;&lt;b&gt;Canon:&lt;/b&gt; original&lt;br /&gt;&lt;b&gt;Original or Alternate Universe:&lt;/b&gt; n/a&lt;br /&gt;&lt;b&gt;Canon Point:&lt;/b&gt; The night before he departs Bear Den for the capital.&lt;br /&gt;&lt;b&gt;Number:&lt;/b&gt; 102 or random if someone else snatches that one&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Setting:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;The principality of Dargaran is a small one, and the villages within it even smaller.  Ruling that principality in place of the ailing Prince Decan is his father, King Nedrus.  Naturally, as he is supposed to be keeping watch on the rest of his kingdom, the king doesn't particularly have time to keep a close eye on Dargaran, and so its economy has been in the dumps as of late.  Though the principality sees plenty of travelers from other lands, ranging from standard fantasy fare of Elves and Dwarves to half-beaverkin and the occasional wizard who turned his entire arm into wood through a magical mishap, it unfortunately doesn't see much in the way of money.&lt;br /&gt;&lt;br /&gt;And that is the case with the town of Bear Den... or perhaps Beared In, as there is some debate among the population which it actually is.  All anyone knows for certain is that there are bear dens in the area, the founder of the town was once trapped inside one of said dens by a bunch of bears, and everyone agreed that the name Bearricade was just asinine.  &lt;br /&gt;&lt;br /&gt;Though located on the Cottonmouth River, the town lacks much in the way of industry, and has fallen on harder times than most.  This is primarily due to two things: first, the principality has recently come under the attack of the undead, as a necromancer has set his sights on the area for building his own domain (and one might think the king would care that land was being invaded under his nose, but... well, Decan isn't exactly his favorite son).  The second problem is that the Bear Den's main source of income, renowned monster hunters and trappers known as the Longinmouth Brothers, the perfect people for dealing with hordes of undead abominations, vanished without a trace years ago.&lt;br /&gt;&lt;br /&gt;And as for the heir to their estate, he has problems of his own.&lt;br /&gt;&lt;br /&gt;The main religion in the kingdom is the following of the Camisou (the Clarity) and the Domu (the Shroud).  Those who have come so close to death that they have seen the Shroud of the Land Beyond Living are said to be cursed twice: once for having nearly died in the first place, and a second time for having wasted the Shroud's time -- while he is not an evil god, the Shroud is a very busy god, and he does not like to have his time wasted.  &lt;br /&gt;&lt;br /&gt;Though they sometimes return to the world of the living with gifts -- typically magical in nature, as their souls are said to enter another realm and absorb some of the properties from it -- the twice-cursed are often changed for worse.  Some return to life with immense, unyielding strength, but also with a limb deadened beyond repair; others gain the ability to glimpse into the future, yet lose their sight, their eyes having been seared for gazing even once at a plane beyond their comprehension.  Some even lose their minds, as nothing can compare to the horrors they saw in the Land Beyond Living... even if they can't fully remember said horrors upon waking in their living bodies.  &lt;br /&gt;&lt;br /&gt;One aspect all twice-cursed have in common is that they expel a black bile from the site of their affliction whenever using their new gifts.  Most consider it a sign of the Shroud using the twice-cursed to get a foothold in the land of the living, but others collect it and sell it as a miracle drug, touting that taking the essence of death itself into one's body will surely stave it off somehow.  Many twice-cursed adapt to their new lives, using their unique gifts for their professions, becoming seers and fortune tellers; some become witches and warlocks, turning to a darker calling, hoping to gain favor with the lord of the Land Beyond Living so that he might forgive them upon their return.  Whatever the reason for surviving their encounter, they straddle the line between life and death with their very existence.&lt;br /&gt;&lt;br /&gt;And that's where the aforementioned heir to the Longinmouth legacy comes in.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;History:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Carlisle Longinmouth was born in the rocky hills surrounding Bear Den, and it was clear from an early age that he was unlikely to live up to the standards of his father.  It wasn't that his father was hard on him, but rather that they were just very different people.  Kevin Longinmouth was an adventurer, a man of action who wasn't satisfied unless the day ended with a dangerous beast slaughtered and a round of drinks to celebrate its demise; Carlisle, on the other hand, was a superstitious lad who was terrified of death and all things that might bring it, including (but not limited to) beasts, haunts, abominations, aberrations, spooky shadows, and small birds that may or may not have been riddled with diseases. Thus, he was perfectly happy to study such creatures in a purely academic way rather than slay them for recognition.&lt;br /&gt;&lt;br /&gt;And as it turned out, his fears weren't entirely unfounded.  A regular ritual for those coming of age in Bear Den was the Hunt, which involved surviving an encounter with one of the infamous dens after which the town might (or might not) have been named.  With his father supervising, Carlisle undertook the Hunt at age fourteen.  All he had to do was sneak inside the cave, make it to the back, and fetch a bear tooth from the basket placed there by the town's elders each spring.  Easy peasy.  &lt;br /&gt;&lt;br /&gt;Unfortunately, the bears were home and had never liked having their dens invaded, and young Carlisle found himself on the wrong end of a bear's claws.  Most of the youth who had failed the test over the years simply died, and were deemed too weak to survive in the harsh wilderness surrounding the town.  That was just the way of things in Bear Den.  &lt;br /&gt;&lt;br /&gt;However, Carlisle's family had a few things they didn't, such as a name nearly everyone in the kingdom knew.  Even those in the far wastes leagues away from Bear Den had heard of the Longinmouths; many a peasant and noble alike were indebted to the brothers for one reason or another, and among those happy to offer their services to their heroes were some truly gifted healers.&lt;br /&gt;&lt;br /&gt;Those healers were Carlisle's saving grace in more ways than one: after he was patched up and restored as well as their magic would restore a teenager bleeding from a gaping wound in his abdomen, he found his calling with them.  He hadn't the skills or the nerve for hunting bears, nor for facing the dangerous wilds.  He did, however, awaken from his near-death experience with several new scars, an aptitude for magic, and a desire to help people, one which might possibly keep him as far from life-threatening experiences as possible.  He also ended up with fear of bears, but that wasn't completely unexpected.&lt;br /&gt;&lt;br /&gt;It took him another few months and the death of his father before he realized he'd gained something else in that incident: a condition colloquially known as "twice-cursed." It was at the funeral that he first lost his tongue.&lt;br /&gt;&lt;br /&gt;Though the people of Bear Den knew him to be trustworthy, those outside the village were often distrusting of the twice-cursed. As for Carlisle, the Domu must have seen it fitting that a man who wanted to work within the realms of healers and the church -- professions that required a lot of compassion, confessing, and conversing in general -- be struck with a condition that would leave him painfully tongue-tied.  And so, in times of immense stress or frustration, the poor lad found himself unable to speak or understand anything but Des, the language of the Below and all who dwelt there.  Given the nature of his curse, Carlisle became withdrawn, keeping mostly to the town's church and the home he shared with his uncles.&lt;br /&gt;&lt;br /&gt;Carlisle was just seventeen when his uncles Boris and Benistad went missing. Because the Longinmouth brothers had been Bear Den's primary source of income, and Carlisle was already the town's religious leader, that left him with sole responsibility for both the family estate and the economic and spiritual welfare of the townspeople.  While he was no monster hunter, he was adept at dealing with some demons -- aside from his own -- and started using his gifts in healing, exorcism, and spiritual awareness to help bring extra income into the village. It wasn't much, but he had to atone for guilt and sins some way.  After all, he'd seen the Land Beyond Living, and did not want to starve and end up back there anytime soon.&lt;br /&gt;&lt;br /&gt;Five years passed, and by twenty-two, Carlisle was a downright recluse, preferring the quiet life of the church to that of adventuring, perfectly happy to live vicariously through the tales told by those who came to him for guidance and healing.  He'd have to get out sometime, though: the small fortune left to him by his uncles was dwindling, and with clergy work not bringing in enough bacon, he had to find something else.&lt;br /&gt;&lt;br /&gt;And as luck would have it, something else did come along: a decree from King Nedrus, calling all healers in the land to his castle at the capital.  His favorite daughter had fallen ill to the curse of a necromancer, and the one who could restore her would have riches beyond their wildest dreams.  &lt;br /&gt;&lt;br /&gt;No, he wasn't a monster hunter, but Carlisle was a Longinmouth, and a man with responsibility for the people of Bear Den.  Healing the princess ought to be the easy part. The challenge would be convincing himself to take the journey in the first place.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Personality:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;It's unfortunate that Carlisle isn't much like his uncles: an ungainly and lanky individual, he lacks the immense strength of his warrior uncle, Boris; while bookish and not a complete failure with the art of conversation, he's on the gaunt side and doesn't have nearly the physical wiles of his other uncle, Benistad. Adventuring really isn't his forte, as he starts getting rattled at the mere thought of leaving the family home for more than a minute, even to go somewhere familiar like the temple. What's more is that he's not terribly invested in keeping dangers like the undead away, deciding instead to devote his life to trying to keep people alive so that they can't become undead in the first place.&lt;br /&gt;&lt;br /&gt;However, though he's not interested in the family business in the way his uncles and his father ran it, he desperately wants to uphold their legacy.  The Longinmouths brought prosperity to the region, using their skills as monster hunters to keep the town safe, and their wealth to keep the town afloat economically.  Following their deaths, it fell to Carlisle to do that, and as he doesn't bring in nearly the same amount of fame or fortune, he feels he's letting down his entire lineage in some regard.  Combine that guilt with the anxiety that rises in his gut when he even thinks about leaving Bear Den and everything he knows for too long, then add a dash of complications that arise from his condition whenever he's stressed, and that makes for one hell of a nervous man who spends far too much time concerned with how he presents himself to others to realize he's making things worse.&lt;br /&gt;&lt;br /&gt;On top of that, once he gets started talking about his personal fears, he often can't quit for long enough to hear anything but his own voice, prattling to himself until someone stops him -- or he wears himself out, whichever comes first. The list of his woes is a long one: the fears of the dark, of death, of being in open spaces, of leaving no one to take care of those who need help, of dying miserably in a cave somewhere much like his father, covered in a swarm of eight-legged parasites born from the depths of the underworld, etc. While his position as a healer and man of the church pushes him to be concerned for the well-being of others, he often can't help but choose his own survival in a fight-or-flight scenario, much to his unending shame.  When his life is on the line, his thoughts are consumed with the horror that he'll be on his way to the Land Beyond Living again... and that this time, his stay will be permanent. &lt;br /&gt;&lt;br /&gt;He's not ignorant of his own shortcomings: he desperately wants to live up to his family name, but often finds himself completely incapable of doing so, whether it's because of his pacifism, his cowardice, or simply the fact that he knows he doesn't measure up to the example set by his father and uncles.  He tends to be his own worst enemy, and is an expert at making a mountain out of a molehill when it comes to unsettling himself.&lt;br /&gt;&lt;br /&gt;It's those nerves and his fear of the unknown that have kept Carlisle from straying too far from his home town.  Painfully aware of how unkind the world can be to the twice-cursed, he prefers solitude and tries to keep his condition under wraps so as not to taint the Longinmouth legacy with his mere existence.  He can be a bitter thing regarding those who disrespect what they don't understand -- he gets that from living with his uncles as well, since they had an eager thirst for adventure and could never quite understand why their nephew had absolutely no taste for it.  His twice-cursed condition has only exacerbated his aggravation in that regard, and while the people of Bear Den are well aware of who he is and what happened to him as a young lad, those outside the town are far quicker to judge him before they know anything other than the stock behind his name.&lt;br /&gt;&lt;br /&gt;Despite his superstitious and high-strung nature, Carlisle is a reasonably diplomatic and fair-minded individual, and good at improvising, which helps him serve as a trusted mediator for the local populace.  Being a clergyman, he is considered a neutral party by the people of the region, and as such has been pulled in a number of times to settle disputes. Though usually willing to lend an ear to even the most unsavory of people, he tends to be callous when it comes to those who don't take him seriously, whether it's because of his devotion to the Camisou's ideals, his job as a healer rather than a fighter, or the fact that he doesn't look like he can lift anything heavier than a sack of potatoes and therefore doesn't belong in the Longinmouth family tree. &lt;br /&gt;&lt;br /&gt;Overall, he is used to just trying to stay out of trouble when it comes his way. Though not a trained fighter, he has had to handle his own in battle on at least three occasions, which has led to him learning a lot about being resourceful with what he's carrying and if it can be used to help keep him alive. He managed to light a wooden golem on fire with a bottle of brandy and some minor magic once. He'll do it again if he has to.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Abilities, Weaknesses and Power Limitations:&lt;/b&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &lt;table border="0" width="800" cellpadding="4"&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#657c82"&gt;&lt;font color="#b9d8c8"&gt;&lt;b&gt;&lt;big&gt;&lt;big&gt;TWICE-CURSED&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#b9d8c8"&gt;&lt;big&gt;CONDITION&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td colspan="2"&gt;A clergyman by trade, Carlisle has an affinity for healing and a dislike for the undead.  A pacifist by his very nature, this lifestyle has led him to study primarily spells of utilitarian purpose rather than those that might cause harm to others, as many other casters would.  Like most magicians in his world, he practices somatic spells, and requires his hands for the application of his magic; however, as a twice-cursed, he also has access to aural magic, which affects -- and is affected by -- the very aura of of a person.  Aside from his spellcasting and the affinities granted to him by his twice-cursed condition, he is a normal human being, and can die just as easily as one. &lt;br /&gt;&lt;br /&gt;As the title implies, Carlisle is indeed cursed: his mouth is the site of his affliction, and in times of stress or when his nerves get the better of him, he loses the ability to speak his native language, or any of the other ones he knows.  During these times, the only language he is able to either speak or understand is Des, the language of the Shroud.   While this isn't a detriment to his own spellcasting, it can be a hindrance to spells and commands others are trying to use on him that have language-dependent components.  Aware of the nature of his curse, Carlisle isn't too keen on others knowing about his condition, especially given that he's a man of the church who sometimes get stuck speaking the native language of all things considered unholy in his world.&lt;br /&gt;&lt;br /&gt;Through years of study and the occasional encounter, he is fairly fluent in his world's versions of Common, Elvish, Draconic, and Anaric; he also knows a few words in the gibberish language of the pesky Forest Folk that live around Bear Den.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Note!&lt;/b&gt; I'm the one who left a question on your &lt;a href="http://ataraxites.dreamwidth.org/2759.html?thread=3236807#cmt3236807"&gt;FAQ&lt;/a&gt; regarding language -- I ended up rewriting the character for an original universe rather than the Pathfinder one, though he still has a similar condition, so the question still applies.  I'm totally fine with your verdict on how the nanites would work for him!&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#657c82"&gt;&lt;font color="#b9d8c8"&gt;&lt;b&gt;&lt;big&gt;&lt;big&gt;MAGIC&lt;/big&gt;&lt;/big&gt;&lt;/font&gt;&lt;/b&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2"&gt;Though one of the worst fighters imaginable due to his timid and often cowardly nature, Carlisle is a very adept spellcaster.  While most of his spells rely on his own skills as a healer, some -- namely his aural magic -- are affected by his targets themselves, such as spells with compulsory or mind-altering effects.  Primary exceptions to this would be if said target is an outright god or someone with supernaturally high willpower -- though for RP, the success of such spells would be completely up to the player of his target (and if it ever comes up in a thread, I'll shoot said player a PM).  If you're unsure about something, feel free to drop me a PM so we can hash it out!&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#b9d8c8"&gt;&lt;big&gt;Minor Magics&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;These spells are basic magic manipulation that any wizard worth their salt could cast in Carlisle's world. He can conjure light (either orbs or drawn lines), sparks, puffs of smoke, small flowers, or handfuls of feathers, sand, or powder. Though he could start a fire with such magic if provided tinder, this kind of magic is mostly prestidigitation.&lt;br /&gt;&lt;br /&gt;These spells are either somatic and require a gesture for the conjuring, or are focused and cast through a drawn glyph.  Carlisle is a poor glyph-crafter and prefers to use his hands for these.&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#b9d8c8"&gt;&lt;big&gt;Healing the Living&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;Healing is Carlisle's specialty: he not only has a natural talent for it, but is also well-versed in the art of putting someone back together via magical means.  His spells can close wounds without leaving a scar, mend bones as though they'd never been broken at all, and even see the vague glimpses of the last waking moments of an unconscious or freshly dead target by putting a hand on them.  He can handle quite a bit of this kind of magic without wearing himself out, but he has his limits and knows he's coming to them when he either starts suffering a massive headache, or the black bile ("concentrated sin," as his uncles used to call it) starts welling in his mouth or under his fingernails.&lt;br /&gt;&lt;br /&gt;This magic is somatic in nature -- he has to use his hands to cast these spells, and has to be touching the target being healed for the magic to be effective.&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#b9d8c8"&gt;&lt;big&gt;Influence&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;A byproduct of his condition as a twice-cursed, this magic affects the very auras and souls of those around him, compelling them to action -- or inaction, in some cases.  How he can use this ability varies depending on the situation and what he is trying to influence his target to do: he can calm minds, sending people from a blind rage to being slightly less than hostile; he can compel people to either attack or not attack someone; he can cause fear in some subjects, while forcing others to tell the truth or lies.  He can even attempt to have people perform more complex tasks, such as crafting something, provided they know how to do it in the first place.  He can only influence them to do something they logically &lt;i&gt;can&lt;/i&gt; do, but not give them the knowledge on how.&lt;br /&gt;&lt;br /&gt;This kind of magic is classified as aural magic, and is a relative oddity in Carlisle's world that is usually available only to the twice-cursed.  It's both powerful and hard to control: he cannot choose specific targets with this magic, and thus it affects everyone within a certain radius of him, including Carlisle himself.  For RP-purposes, the range is much closer (only those within 10  yards from him would be in range), and whether or not a character is affected is up to the player's discretion.&lt;/td&gt;

&lt;/tr&gt;&lt;tr&gt;
&lt;td colspan="2" bgcolor="#b9d8c8"&gt;&lt;big&gt;Dealing with the Undead&lt;/big&gt;&lt;/td&gt;
&lt;/tr&gt;&lt;tr&gt;
&lt;td width="20"&gt;&lt;/td&gt;
&lt;td&gt;Like many other twice-cursed, Carlisle has an attunement toward the undead.  He can vaguely sense when one is in his immediate area, speak with them, and wound certain ones a little by channeling healing magic -- though this would require him actually getting close enough to touch one, and that's something he'd rather avoid at all costs.  &lt;br /&gt;&lt;br /&gt;In his world, his condition is both a blessing and a curse when it comes to dealing with the undead.  To the less intelligent ones, such as your run-of-the-mill zombies and mindless aberrations, he is practically invisible -- after his own near-death experience, his own aura was tainted to the point that they cannot tell the difference between his aura and that of another undead creature.  However, the more intelligent undead creatures &lt;i&gt;can&lt;/i&gt; tell the difference.  They look at his condition as an advantage to be used against them, and consider him more of a threat because of it; thus, when the undead invade Bear Den, he's probably going to be the first one they target.  Lucky him.&lt;br /&gt;&lt;br /&gt;This kind of magic is considered aural in nature, and while Carlisle knows he can harm the undead and sense them, he is unaware of how they can, in turn, sense him.&lt;/td&gt;
&lt;/tr&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Note:&lt;/b&gt; Ideally, I'd like him to keep some of his abilities, especially those that aren't related to healing.  Feelings of uselessness and working through them are major themes for his character, and I'd love to be able to have him learn he has other strengths throughout his stay in the game.  I figure that the Medical Bay will mostly put him out of his healing work, so keeping some of his other abilities -- and finding out through them whether or not he is worthy of his family name -- would be rad for his character arc.  I'm game to tame some of this stuff down further or put up a permissions post, if need be!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Inventory:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;Coming into Ataraxion, I'd like him to have:&lt;br /&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ morningstar (never used)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ clergy outfit (pants, tunic, jacket, blue tabard, gloves, leather shoes)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ badger-skin bag in which he keeps the following:&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ wooden talisman of the holy symbol of the Camisou&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ inkpen &amp; bottle of ink&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ x12 paper sheets&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ a smooth &lt;a href="https://c1.staticflickr.com/1/1/364167_30683678c0.jpg"&gt;stone&lt;/a&gt;&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ book - "Alchemy for Beginners" by Pendlebrook Brimstone (autographed copy)&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ flask of Dwarven ale&lt;br /&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; ♗ journal with personal writings&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Appearance:&lt;/b&gt; &lt;br /&gt;Carlisle is considered a fairly tall individual in his world, standing right at 6'.  His need for order in his life to balance out his frazzled nerves extends to his appearance: his light-brown hair is trimmed and tidy, the top of it brushed back while the sides of his head are shorn, as is custom for clergy serving the Camisou.  His glasses are kept with care, devoid of scratches, and do little to hide his slate-colored eyes.  He needs them, though -- he's near-sighted.  Though the rest of him is kept as clean as possible, his nails sometimes have blackened residue beneath them from his spellcasting.  He tends to show a lot of teeth when he talks.  His features are soft, and his nose has a distinct upturn, which is about the only physical trait he inherited from his father.  He's been told on more than one occasion he has the look of his mother.&lt;br /&gt;&lt;br /&gt;His build is slim and a bit on the bony side -- he's never been one for the rough-and-tumble adventuring lifestyle of his uncles, and it shows in his delicate hands (not a callus to be found on his palms) and in the pale tone of his skin (rumored to have never been kissed by the sun, as even the light shuns the twice-cursed).  He carries bags under his eyes, as he sleeps poorly.  The only notable scar he has on him is one from the bear attack that nearly took his life as a lad: four long scars trail from one side of his abdomen to the other, just beneath his ribcage.  Despite receiving the best healing possible at the time, the scars remained.  Over the years, as he's used his gifts as a twice-cursed, they have darkened to a deep purple shade.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Age:&lt;/b&gt; 23&lt;br /&gt;&lt;br /&gt;&lt;font color="336699"&gt;&lt;span style="font-size: 14pt; font-family:gill sans mt, gill sans;"&gt;S A M P L E S&lt;/span&gt;&lt;/font&gt;&lt;br /&gt;&lt;b&gt;Log Sample:&lt;/b&gt; &lt;br /&gt;&lt;br /&gt;"Don't panic. Right, do not panic."&lt;br /&gt;&lt;br /&gt;Carlisle, of course, was panicking.  He dug nervously into his pockets for the ninth time, his fingers scratching into the corners of the lining as he scrutinized their contents.  He could feel some grains of sand and a stray coin -- both useful in certain situations, but not the item for which he'd been searching for the past quarter-hour.&lt;br /&gt;&lt;br /&gt;"Why would it be there?" he questioned aloud, pulling his hands from his pants as he chided himself.  "It's too big to go in your pockets unnoticed.  Stop looking there."&lt;br /&gt;&lt;br /&gt;He ran a hand through his hair, taking in a deep breath as he resisted using his own magic to calm himself.  He'd already done that once before; there was no need to expend any more of his energy like that. It was counterproductive as it was, using magic to settle his nerves.  It'd exhaust him, then he'd be too tired to continue the search, and then he'd work himself into a tizzy because he wasn't able to keep looking, and then he'd be back to square one.  He could handle this.  This was fine.&lt;br /&gt;&lt;br /&gt;Well, aside from the fact that he'd lost his talisman, everything was fine.  Relatively fine.  He'd just lost his prized possession, one that was given to him by his father and therefore irreplaceable, but aside from that, everything was fantastic.&lt;br /&gt;&lt;br /&gt;No, not &lt;i&gt;lost&lt;/i&gt;, he reminded himself inwardly, side-stepping the clothes, papers, and emptied drawers that littered the floor of his room, all displaced during his furious search. &lt;i&gt;Misplaced.&lt;/i&gt;  It had been misplaced, not lost.  It couldn't just sprout legs and walk away.  Not unless someone animated it via magic, in which case, it... probably could do just that.&lt;br /&gt;&lt;br /&gt;He groaned, shoving his hands into his pockets (tenth time).  "Right.  Let's retrace our steps.  There are only so many places it can be.  I had it earlier, didn't I?" &amp;mdash;and he paused to consider the answer to that question&amp;mdash; "I did.  I'm sure I did."  &lt;br /&gt;&lt;br /&gt;And given that he'd already torn his room apart, that left the only other spot he'd spent any time that day: the kitchen.&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Comms Sample:&lt;/b&gt;&lt;br /&gt;&lt;small&gt;[The feed comes on, and Carlisle is looking a little more haggard than usual.  He's putting on his best poker face as he speaks, trying to look as cool and collected as possible, despite the fact that he's standing in a kitchen that is in utter disarray.  Cupboards are open, dishes have been moved around, and most of the shelves have either been emptied onto the counters or completely rearranged.]&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;Question to anyone who's been on the, er...&lt;br /&gt;&lt;br /&gt;&lt;small&gt;[He looks around, then at his device, then around once more as confusion knits into his brow.  This place has too many floors.]&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;So a question to anyone hearing this, then: has anyone seen a wooden talisman that looks a little something like this?&lt;br /&gt;&lt;br /&gt;&lt;small&gt;[He holds up a piece of paper for the camera -- on it is a drawing of the shape of a simple archway with half of it filled in.]&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;It's not an &lt;i&gt;exact&lt;/i&gt; drawing, mind you, but I'm not an artist by trade.  It'll be on a leather string, has some writing on the back, and is about the size of a hand.  &lt;small&gt;[A pause as he has a second thought, then&amp;mdash;]&lt;/small&gt; Well, my hand.  I suppose if your hand is much bigger or smaller, it's not going to be that size. Okay, a better comparison is that it's a bit bigger than this device.&lt;br /&gt;&lt;br /&gt;&lt;small&gt;[He pauses again, nodding to himself as he thinks if he has anything else to add to that. No?  No.]&lt;/small&gt;&lt;br /&gt;&lt;br /&gt;Right.  That's that.  If you stumble upon such a charm just lying around somewhere, contact me.  Immediately.  Please.&lt;br /&gt;&lt;br /&gt;&lt;img src="https://www.dreamwidth.org/tools/commentcount?user=tongueamok&amp;ditemid=324" width="30" height="12" alt="comment count unavailable" style="vertical-align: middle;"/&gt; comments</content>
  </entry>
</feed>
